Clears any existing path points and sets the path the entity will traverse from start to finish.
set (NumberfromX, NumberfromY, NumberfromZ, NumbertoX, NumbertoY, NumbertoZ, BooleanfindNearest)
NumberfromXThe x tile to path from.
NumberfromYThe y tile to path from.
NumberfromZThe z tile to path from.
NumbertoXThe x tile to path to.
NumbertoYThe y tile to path to.
NumbertoZThe z tile to path to.
BooleanfindNearestIf the destination is unreachable, when set to true this option will allow the pathfinder to return the closest path to the destination tile.