Gets / sets the boolean flag determining if this object should have it's extra mouse data drawn for debug purposes. For instance, on tilemaps (IgeTileMap2d) instances, when enabled you will see the tile x and y co-ordinates currently being hoverered over by the mouse.
drawMouseData (Booleanval)
Booleanval
Returns *
Enable draw mouse data
var entity = new IgeEntity();
entity.drawMouseData(true);
Disable draw mouse data
var entity = new IgeEntity();
entity.drawMouseData(false);