entity.mouseWheel(function (event, control) {
// Mouse wheel with button
console.log('Mouse wheel button: ' + event.button);
console.log('Mouse wheel delta: ' + event.wheelDelta);
// Stop the event propagating further down the scenegraph
control.stopPropagation();
// You can ALSO stop propagation without the control object
// reference via the global reference:
ige.input.stopPropagation();
});