Method: mouseMove

Gets / sets the callback that is fired when a mouse move event is triggered.
mouseMove (Function callback)
  • Functioncallback
Returns *

Hook the mouse move event and stop it propagating further down the scenegraph

entity.mouseMove(function (event, control) {
    // Mouse moved with button
    console.log('Mouse move button: ' + event.button);

    // Stop the event propagating further down the scenegraph

    // You can ALSO stop propagation without the control object
    // reference via the global reference:
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