Method: mouseDown

Gets / sets the callback that is fired when a mouse down event is triggered.
mouseDown (Function callback)
  • Functioncallback
Returns *

Hook the mouse down event and stop it propagating further down the scenegraph

entity.mouseDown(function (event, control) {
    // Mouse down with button
    console.log('Mouse down button: ' + event.button);

    // Stop the event propagating further down the scenegraph

    // You can ALSO stop propagation without the control object
    // reference via the global reference:
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