var texture = new IgeSpriteSheet('path/to/some/cellSheet.png', [
[0, 0, 40, 40, 'robotHead'],
[40, 0, 40, 40, 'humanHead'],
]);
// Assign the texture, set the cell to use and then
// set the entity to the size of the cell automatically!
entity.texture(texture)
.cellById('robotHead')
.dimensionsFromCell();