IgeAnimationComponent

Method: setAllFps

Sets all the animations assigned to an entity to the specified FPS.
setAllFps (Number fps)
  • Numberfps The number of frames per second the animations should play at.
Returns *

Set all entity animations to specified FPS

// Create an entity, add the animation component and define
// a couple of animations with an FPS of 25
var entity = new IgeEntity()
    .addComponent(IgeAnimationComponent)
    .animation.define('anim1', [1, 2, 3, 4], 25, -1);
    .animation.define('anim2', [5, 6, 7, 8], 25, -1);

// Change the FPS of all animations to 12
entity.animation.setAllFps(12);
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