// Create an entity, add the animation component, define
// an animation and then select it
var entity = new IgeEntity()
.addComponent(IgeAnimationComponent)
.animation.define('anim1', [1, 2, 3, 4], 25, -1);
entity.animation.select('anim1');
// Selecting the same animation twice will NOT reset the
// animation because it is already playing. This is how
// select() differs from start()
entity.animation.select('anim1');