Method: addBehaviour

Adds a behaviour to the object's active behaviour list.
addBehaviour (String id, Function behaviour, Boolean duringTick)
  • Stringid
  • Functionbehaviour
  • BooleanduringTick If true, will execute the behaviour during the tick() method instead of the update() method.
Returns * Returns this on success or false on failure.

Add a behaviour with the id "myBehaviour"

var entity = new IgeEntity();
entity.addBehaviour('myBehaviour', function () {
    // Code here will execute during each engine update for
    // this entity. I can access the entity via the "this"
    // keyword such as:
    this._somePropertyOfTheEntity = 'moo';

// Now since each update we are setting _somePropertyOfTheEntity
// to equal "moo" we can console log the property and get
// the value as "moo"
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